The Bibliographies in 4.1.1

No. Bibliography
1 Antoff, Michael. Living in a Virtual World, Popular Science, June 1993, p. 124.
2 Aukstakalnis, Steve and David Blatner. Silicon Mirage: The Art and Science of Virtual Reality. Berkeley, CA: PeachPit, Press, 1992.
3 Bacard, Andre. Welcome to Virtual Reality, The Humanist, March/April 1993, pp. 42-43.
4 Baudrillard, Jean. SIMULATIONS. NY: Columbia Press, 1983.
5 Bylinsky, Gene. The Marvels of Virtual Reality, Fortune, Vol. 3, June 1991, pp. 142-143.
6 Carey, John, Joan Hamilton, Gary Williams, Evan Schwartz, and Emily Smith. Virtual Reality: How a Computer-Generated World Could Change the Real World, Business Week, October 5, 1992, pp. 96-103.
7 Cooper, Claire. When Justice Starts Watching Videos: Computer Animation Newest Way To Make Point In Courtroom, Sacramento Bee, January 4, 1993, p. A1.
8 Corliss, Richard. Virtual Man!, Time, November 1, 1993, pp. 80-83.
9 Dvorak, John C. America, Are You Ready for Simulated Sex and Virtual Reality?, PC Computing, May 1992, p. 78.
10 Heeter, Carrie. Gender Differences and VR, Virtual Reality World, March/April, 1994.
11 Hime, Michael. The Metaphysics of Virtual Reality. NY: Oxford University Press, 1993.
12 Holtzman, Steven. Digital Mantras: The Languages of Abstract and Virtual Worlds. Cambridge, MA: MIT Press, 1994.
13 Hohne, K. H. et al. A 'Virtual Body' Model fro Surgical Education and Rehearsal, IEEE Computer, Vol. 29, No. 1, January 1996, pp. 25-31.
14 Hsu, Jeffrey. Virtual Reality, Compute, February 1993, pp. 100-104.
15 Kallman, Ernest and John Grillo. Virtual Success: Virtual-Reality Games Invade the Real World, Case 18 in Ethical Decision Making: An Introduction with Cases. NY: McGraw Hill, 1993, pp. 123-126.
16 Keene, Linda. Tripping: Blurring the Line Between Parallel Realities, The Seattle Times September 27, 1992, p. 10.
17 Kelly, William and Patrick Kinsella. Virtual Reality and Disabilities, Contemporary Review, Vol. 265, 1994, p. 234.
18 Lamson, Ralph. Virtual Therapy, The Boston Globe, January 30, 1995, pp. 25, 29.
19 Laurel, Brenda. Computers as Theater. Menlo Park, CA: Addison-Wesley, 1991.
20 Mitchell, David H. Being Here and Being There, Byte, March 1993, p. 132.
21 Negroponte, Nicholas. 20/20 VR, Chap. 9 in Being Digital. NY: Alfred Knopf, Inc., 1995.
22 Pagels, Heinz. The Dreams of Reason. NY: Simon and Schuster, 1988.
23 Peterson, Ivars. Looking-Glass Worlds: Learning to Assemble the Machinery of Illusion, Science News, January 4, 1992, pp. 8-10;15.
24 Pimentel, Ken and Kevin Texeira. Virtual Reality: Through the New Looking Glass. NY: McGraw Hill, 1993.
25 Pruitt, S. and T. Barrett. Corporate Virtual Workspace, in M. Benedikt, ed. Cyberspace: First Steps. Cambridge, MA: MIT Press, 1991, pp. 383-409.
26 Rheingold, Howard. Teledildonics and Beyond, Chap. 16 in Virtual Reality. NY: Touchstone Books, 1991.
27 Skurzynski, Gloria. The Best of (Virtual) Worlds: What Will Become of Today's New Technology, School Library Journal, October, 1993, pp. 37-40.
28 Steadman, Nancy. Field of Dreams: Virtual Reality Systems Launch Video on a Daring New Quest for Total Immersion, Video Magazine, May 1991, pp. 30-33.
29 Stix, Gary. Reach Out: Touch is Added to Virtual Reality Simulations, Scientific American, February 1991, p. 134.
30 Stone, Judith. Turn on, Tune in, Boot up, Discover, June 1991, pp. 32-34.
31 Vogel, Shawna. Smart Skin, Discover, April 1980.
32 Whitby, Blay. The Virtual Sky is not the Limit: Ethics in VR, Intelligent Tutoring Media, February 1993, pp. 23-28.
33 Wooley, Benjamin. Virtual Worlds: A Journey in Hype and Hyperreality. NY: Blackwell, 1992.
34 Zeltzer, David. Virtual Environments: Where Are We Going, in Directions and Implications of Advanced Computing 1990 (DIAC '90) Symposium Proceedings, ed. Doug Schuler, Computer Professionals for Social Responsibility (CPSR), 2nd. ed., 1992, pp. 230-242.