| No. | Bibliography |
| 1 | Antoff, Michael. Living in a Virtual World, Popular Science, June 1993, p. 124. |
| 2 | Aukstakalnis, Steve and David Blatner. Silicon Mirage: The Art and Science of Virtual Reality. Berkeley, CA: PeachPit, Press, 1992. |
| 3 | Bacard, Andre. Welcome to Virtual Reality, The Humanist, March/April 1993, pp. 42-43. |
| 4 | Baudrillard, Jean. SIMULATIONS. NY: Columbia Press, 1983. |
| 5 | Bylinsky, Gene. The Marvels of Virtual Reality, Fortune, Vol. 3, June 1991, pp. 142-143. |
| 6 | Carey, John, Joan Hamilton, Gary Williams, Evan Schwartz, and Emily Smith. Virtual Reality: How a Computer-Generated World Could Change the Real World, Business Week, October 5, 1992, pp. 96-103. |
| 7 | Cooper, Claire. When Justice Starts Watching Videos: Computer Animation Newest Way To Make Point In Courtroom, Sacramento Bee, January 4, 1993, p. A1. |
| 8 | Corliss, Richard. Virtual Man!, Time, November 1, 1993, pp. 80-83. |
| 9 | Dvorak, John C. America, Are You Ready for Simulated Sex and Virtual Reality?, PC Computing, May 1992, p. 78. |
| 10 | Heeter, Carrie. Gender Differences and VR, Virtual Reality World, March/April, 1994. |
| 11 | Hime, Michael. The Metaphysics of Virtual Reality. NY: Oxford University Press, 1993. |
| 12 | Holtzman, Steven. Digital Mantras: The Languages of Abstract and Virtual Worlds. Cambridge, MA: MIT Press, 1994. |
| 13 | Hohne, K. H. et al. A 'Virtual Body' Model fro Surgical Education and Rehearsal, IEEE Computer, Vol. 29, No. 1, January 1996, pp. 25-31. |
| 14 | Hsu, Jeffrey. Virtual Reality, Compute, February 1993, pp. 100-104. |
| 15 | Kallman, Ernest and John Grillo. Virtual Success: Virtual-Reality Games Invade the Real World, Case 18 in Ethical Decision Making: An Introduction with Cases. NY: McGraw Hill, 1993, pp. 123-126. |
| 16 | Keene, Linda. Tripping: Blurring the Line Between Parallel Realities, The Seattle Times September 27, 1992, p. 10. |
| 17 | Kelly, William and Patrick Kinsella. Virtual Reality and Disabilities, Contemporary Review, Vol. 265, 1994, p. 234. |
| 18 | Lamson, Ralph. Virtual Therapy, The Boston Globe, January 30, 1995, pp. 25, 29. |
| 19 | Laurel, Brenda. Computers as Theater. Menlo Park, CA: Addison-Wesley, 1991. |
| 20 | Mitchell, David H. Being Here and Being There, Byte, March 1993, p. 132. |
| 21 | Negroponte, Nicholas. 20/20 VR, Chap. 9 in Being Digital. NY: Alfred Knopf, Inc., 1995. |
| 22 | Pagels, Heinz. The Dreams of Reason. NY: Simon and Schuster, 1988. |
| 23 | Peterson, Ivars. Looking-Glass Worlds: Learning to Assemble the Machinery of Illusion, Science News, January 4, 1992, pp. 8-10;15. |
| 24 | Pimentel, Ken and Kevin Texeira. Virtual Reality: Through the New Looking Glass. NY: McGraw Hill, 1993. |
| 25 | Pruitt, S. and T. Barrett. Corporate Virtual Workspace, in M. Benedikt, ed. Cyberspace: First Steps. Cambridge, MA: MIT Press, 1991, pp. 383-409. |
| 26 | Rheingold, Howard. Teledildonics and Beyond, Chap. 16 in Virtual Reality. NY: Touchstone Books, 1991. |
| 27 | Skurzynski, Gloria. The Best of (Virtual) Worlds: What Will Become of Today's New Technology, School Library Journal, October, 1993, pp. 37-40. |
| 28 | Steadman, Nancy. Field of Dreams: Virtual Reality Systems Launch Video on a Daring New Quest for Total Immersion, Video Magazine, May 1991, pp. 30-33. |
| 29 | Stix, Gary. Reach Out: Touch is Added to Virtual Reality Simulations, Scientific American, February 1991, p. 134. |
| 30 | Stone, Judith. Turn on, Tune in, Boot up, Discover, June 1991, pp. 32-34. |
| 31 | Vogel, Shawna. Smart Skin, Discover, April 1980. |
| 32 | Whitby, Blay. The Virtual Sky is not the Limit: Ethics in VR, Intelligent Tutoring Media, February 1993, pp. 23-28. |
| 33 | Wooley, Benjamin. Virtual Worlds: A Journey in Hype and Hyperreality. NY: Blackwell, 1992. |
| 34 | Zeltzer, David. Virtual Environments: Where Are We Going, in Directions and Implications of Advanced Computing 1990 (DIAC '90) Symposium Proceedings, ed. Doug Schuler, Computer Professionals for Social Responsibility (CPSR), 2nd. ed., 1992, pp. 230-242. |